作者简介

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内容简介

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.


You could get this book from here:

http://www.gamedev.net/reference/articles/article1698.asp


Don't you know Abrash?

Google him!

下载地址

豆瓣评论

  • 传说中的路
    非常棒的书,以前真应该买下来的;后来是在大学的图书馆里看的12-08
  • 蚂蚁
    我上大学时在旧书摊以半价购买,后来还看到过5块钱卖的。其实以2倍多买这本书都不会亏。11-05
  • 空空如也
    读了前半部分,书非常不错,从发现问题,测试,尝试修改,前因后果都讲到了,作者很认真的在写。可恨当年不会阅读。书的内容较久,很多内容已经缺少实用价值,但是可以借鉴优化的思路,这个是思想永久不变的瑰宝。书的价值也在于此。10-17
  • 虽不中不远矣
    技术已老,思想永存。09-01
  • 豆友130744765
    解开了好多谜团,有种豁然开朗的感觉02-11

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