作者简介

Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.

内容简介


Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mast...

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豆瓣评论

  • dsdyuan
    花了不少业余时间阅读 ,具体见https://www.jianshu.com/p/ed6653df2351?utm_campaign=haruki&utm_content=note&utm_medium=reader_share&utm_source=weixin&from=singlemessage04-02
  • 执迷不悟
    花了一个周末读完了,如果要用c++做跨平台的rougelike游戏,这本书值得一看。08-30

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